Author: Anthony

Anthony lives and plays games in Philadelphia, PA. A lover of complex strategy, two-player war games, and area control, Anthony is always eager to try a new game, even if he's on rule-reading duty.

BGA is back! And we’re bringing the hotness (literally!) For episode 114, we have a few surprises in store, including an all new presentation and schedule. Be sure to check out the podcast and subscribe if you haven’t yet. On this week’s episode, we look at some of our recent plays and the games we’re eager to get to the table soon, then we dive into the BGG Hotness for April 2017 – which games are hot, why are they there, and what should you expect from them? The Games!  Anthony got a big new one in the mail this…

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(Note: This is the first episode of Every Night is Game Night, the name change being effective as of April 23rd. Stay tuned for all new images!) In the third entry in the Every Night is Game Night Preview Series, Jason sits down with Konstantinos Manos (a.k.a. Kevorque) to discuss Centauri Saga season 1, currently on Kickstarter. The two discuss the current Kickstarter and the expansions it is bringing to the game, the feedback received on the first iteration of the game and future plans for the company, Vesuvius Media. This is the third entry in our Preview Series of…

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This week, we have Christopher Badell on the show to discuss all things Greater than Games, starting with Jason’s favorite, Sentinels of the Multiverse. We’ll talk about the state of the game, how it came to be, the future of the IP (and the game system), and a few recent releases around them. We also dive into some of the other games coming soon from Greater Than Games, including Fate of the Elder Gods and Spirit Island, as well as the state of Sentinel Tactics and recent favorites like New Bedford.

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For episode 30 of Table for One, Anthony and Jason sit down with Matt Leacock to discuss…our favorite children’s games! With Matt’s newest game, Mole Rats in Space, hitting stores, we wanted to discuss how he approached a game so different from his blockbuster titles, and what that process looks like. In addition, we take a few minutes to each share our three favorite children’s games and what they mean to us and our families. If you’re a subscriber, keep your eyes pealed as well, because in two weeks, Table for One will become Every Night is Game Night. We’ll…

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Anthony is taking over this week with three big, heavy games! In an all-brain-burning, all-puzzle-euro special, Anthony takes a look at three big games he’s been playing lately, including the behemoths of Vinhos Deluxe and The Gallerist from Vital Lacerda and Eagle Gryphon Games, and the smaller, yet wonderfully innovative Tramways from Alban Viard. Anthony will walk through what he likes and doesn’t like about each of the three games and their solo variants, while Jason asks questions and wonders at theming, questionable components, and play time. If you’re a fan of big heavy euros and like to play them…

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On this week’s episode, we sit down with Kevin Riley, the designer of Aeon’s End and Aeon’s End: War Eternal (the latter now on Kickstarter). Jason and Anthony discuss the game, its origins, the different factors that went into development of the game, and how it has developed over the last few years and several hundred (or thousand) play tests. Join us for a quick chat and learn more about the upcoming standalone expansion now on Kickstarter for those who may have missed the first run or who are interested in growing their collection of Aeon’s End content. And if…

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We have a special bonus episode this week featuring Frank West, new designer of The City of Kings, a fresh new game hitting Kickstarter this week. Jason sits down one on one to discuss the new game, how it plays solo, the inspirations and challenges in building it, and all things gaming and solo gaming with Frank in this special one shot episode. Enjoy! Check out the game on Kickstarter: https://www.kickstarter.com/projects/tcokgame/

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Part two of our annual board game bracket is here! Listen to learn which of the 64 games we selected for the bracket this year – all released in 2016 – will come out on top as the game that best represents its theme and does what is promised by the designer and publisher. If you haven’t yet, listen back to our episode from two weeks ago in which we whittled the initial 64 down to 32 games. In this week’s episode, we’re also looking at some upcoming acquisition disorders, including discussion of some of what happened at GAMA this…

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This week, Anthony and Jason are diving headfirst into all things T.I.M.E Stories. We’ll go through the basics of the game, what makes it unique, our impressions and solo experiences, and what we think of each of the currently available modules. We’ll also go into some light spoilers in the second half of the episode (don’t worry, there’s a spoiler wall – courtesy of Jason’s sound effects). If you’ve played T.I.M.E Stories and want to hear others discuss it, or if you’ve never played and don’t plan on it, you can get a sense of what all the hub bub is…

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Super special episode this week as we welcome Isaac Childres, Owner of Cephalofair Games and Designer of Gloomhaven to the podcast. Isaac joins us for a half hour to discuss the upcoming Gloomhaven Kickstarter second printing, the game and its solo playability, some of the questions people have had about the game the last few months, and his next game, coming to Kickstarter this summer, Founders of Gloomhaven. It’s all things Gloomhaven in this very special episode. Check it out!

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