Close Menu
Board Gamers AnonymousBoard Gamers Anonymous

    Subscribe to Updates

    Subscribe for updates from BGA, new episodes and more

    What's Hot

    Episode 565 – Critiquing BGG’s 2026 Hall of Fame Class

    February 4, 2026

    Episode 564 – Rolling a Nat 1 on Corporate Strategy

    January 28, 2026

    Episode 563 – Would You Rather: BGA Edition

    January 22, 2026
    Facebook Instagram YouTube Spotify Bluesky LinkedIn Discord
    Board Gamers AnonymousBoard Gamers Anonymous Sunday, February 8
    • About
    • Contact
    • Review Policy
    • Merch
    Facebook Instagram YouTube Spotify Bluesky LinkedIn Discord
    Subscribe
    • BGA Podcast
    • Tabletop Toys
    • Board Game Academics
    • Reviews
    • Top Lists
      • Top 100 Lists
    • Support on Patreon
      • Backers
    Board Gamers AnonymousBoard Gamers Anonymous
    Home » Best Board Game Blogs of the Week: D&D without the Handbook, Wargaming without the Hexes
    Blog

    Best Board Game Blogs of the Week: D&D without the Handbook, Wargaming without the Hexes

    DrewBy DrewSeptember 8, 2014No Comments3 Mins Read1 Views
    Facebook LinkedIn Copy Link Email Bluesky
    Follow Us
    Facebook YouTube Spotify Bluesky Discord
    Share
    Facebook LinkedIn Email Copy Link Bluesky

    This is a recap of the best blog posts from the last 7 days. It’s usually posted mid-week, but I’ve been behind the past couple of weeks…

    AT THE TOP OF THE CHARTS…

    Hexless Wargames
    Games on Tables, Sept. 2, by Marshall

    A very readable look at the growth of wargames, from Chess to Kriegspiel to hex-based games, for better or for worse…

    So why do we use hexes today? I presume this practice started to make games easier, to regulate movement, to have clear, understandable rules. Sounds good but the hardest part to learning a new wargame is all the rules related to hexes. Every game is different. Have you ever stopped to look at how much text in a rule book is dedicated to this? Hexes create a ton of problems.

    WELL WORTH YOUR TIME…

    How to Kill a Hot Game without Really Trying
    ICv2, Sept. 2, by Scott Thorne

    When it was first released, everyone seemed to want Marvel DiceMasters. Because of low supply, relatively few people got Marvel DiceMasters. Now, relatively few people want DiceMasters.

    Scott writes about recent games that ran out of stock quickly and took  too long to restock.

    If you have a collectable game, you have to have something for customers to collect. Magic: The Gathering could survive lengthy out of stocks in its early days since it had the market pretty much to itself. WizKids and Cryptozoic don’t have that luxury; there are too many other things out there for their customers to collect and play.

    8 Ways to Experience the D&D Brand Without a Players Handbook
    Clever Move, August 29, by Matt M. Casey

    Spinoffs are common on Television, and they’re becoming more common on tabletops (Love Letter much?). By far, the masters of The Spinoff are Wizards of the Coast, who are milking the D&D universe for every single game idea they can think of.

    Even if you’re tired of the decades-long Dungeons & Dragons avalanche, you might have played Lords of Waterdeep without realizing that it, too, was a spinoff….

    Observations From a First Time GenCon Exhibitor
    League of Gamemakers, September 1, by Jeff Cornelius

    Gen Con booth – $1,000
    Insurance & Power – $250
    Banners & Furniture – $190
    Prototypes – $380
    Shirts (staff & volunteers) – $250
    Swag – $110
    Experiencing Gen Con from the exhibitor side – Priceless

    That’s the Nutshell version, but the whole post is a highly readable account of an excited employee at his first company convention booth.

    (The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)

    IF YOU HAVE A FEW EXTRA MINUTES…

    Landmark Games, Part 7: Can’t Stop
    Mechanisms and Machinations, August 29, by Kevin G. Nunn

    Many say it’s the best Push-Your-Luck game ever made. Why wouldn’t it be? It was created by legendary designer Sid Sackson. Like trying to analyze why a joke is funny, Kevin is breaking down a classic and explaining just why it’s a great game.

    Autumn Leaves
    Every Man Needs a Shed, Sept. 2, by Tony Boydell

    The best of Tony’s week. He’s a prolific and interesting writer, but I only have room for one per, and this is it.

     

    Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!

    Follow on Facebook Follow on Instagram Follow on YouTube Follow on Spotify Follow on Bluesky Follow on LinkedIn Follow on Discord
    Share. Facebook LinkedIn Email Copy Link Bluesky
    Drew

    Related Posts

    A Board Game Called Senet

    October 2, 2021

    Jason’s Top Ten Games of 2019

    December 23, 2019

    Bras and Boardgames

    July 26, 2019
    Leave A Reply Cancel Reply

    Stay In Touch
    • Facebook
    • Instagram
    • YouTube
    • LinkedIn
    • Spotify
    • Bluesky

    Subscribe to Updates

    Join the BGA newsletter for updates, opportunities and more.

    Recent Episodes

    Episode 560 – BGA Awards: Best Games of 2025

    December 31, 202559 Views

    Episode 534 – Let them Fight: Andromeda’s Edge vs. Dwellings of Eldervale

    July 3, 202551 Views

    Episode 561 – Most Anticipated Games of 2026

    January 7, 202645 Views

    Episode 558 – AI in Tabletop Gaming: The Wall-E Paradox

    December 17, 202536 Views
    Top Articles

    51 Most Anticipated Board Games of 2026

    January 11, 20262 Mins Read1,865 Views

    Every year, I have a blast pulling together a huge list of all the board…

    Best Board Games of 2025 – BGA Awards

    January 4, 2026

    Anthony’s Top 10 Board Games of 2025 (Plus a Few Honorable Mentions)

    January 4, 2026

    Review of Nightshift by Exotic Cancer

    October 13, 2025
    About Us
    About Us

    Board Gamers Anonymous is a network of board game lovers who write, record and publish reviews and articles about their favorite games. Featuring a weekly podcast, weekly written reviews, and an active YouTube channel, BGA is the place to be for all board game content. If you have a question about any of our publications or would like to submit an article tip or game for review, you can contact us here.

    Facebook YouTube Spotify Bluesky LinkedIn Discord
    Recent Episodes

    Episode 565 – Critiquing BGG’s 2026 Hall of Fame Class

    February 4, 2026

    Episode 564 – Rolling a Nat 1 on Corporate Strategy

    January 28, 2026

    Episode 563 – Would You Rather: BGA Edition

    January 22, 2026
    Popular Articles

    51 Most Anticipated Board Games of 2026

    January 11, 20261,865 Views

    Best Board Games of 2025 – BGA Awards

    January 4, 2026282 Views

    Anthony’s Top 10 Board Games of 2025 (Plus a Few Honorable Mentions)

    January 4, 202610,629 Views
    • BGA Podcast
    • Reviews
    • Kickstarter
    • Featured
    • Review Policy
    • Advertise with Us
    • Top 100 List
    © 2026 Board Gamers Anonymous LLC.

    Type above and press Enter to search. Press Esc to cancel.