Episode 595: Top Ten Phil Walker-Harding Games
From drafting the cartoon sushi plate to building a bear park, Phil Walker-Harding has designed board games that are easy to bring to the table and full of clever choices. But which ones are his best?
This week on Board Gamers Anonymous, Chris and Tim count down their Top Ten Phil Walker-Harding games! In Voice of the Gamers, we explore the designer’s catalog, celebrate the games that keep us coming back, and debate which deserve a spot at the top. Will your favorite make the list—or will it get left behind with the last piece of wasabi?
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- Tim — All’s Well That Ends: Gather your party for a cooperative fantasy campaign featuring tactical card play, new abilities, and adventures in the Wildlands. Let’s hope all’s well that ends with everyone still standing.
- Tim — Gothic: A Shadow’s Quest: Enter the dangerous world of the Gothic video games in a cooperative adventure filled with quests, exploration, and deadly enemies. The Old Camp is waiting—and it doesn’t sound especially welcoming.
- Chris — Origins of Light: A Final Fantasy Board Game: Return to the worlds of the first three Final Fantasy games in a tabletop adventure inspired by their Pixel Remaster editions. Assemble your party and find out if the crystals are still in trouble.
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- Chris — Dragonarium: Draft tiles, shape landscapes, and manage elemental powers as you create dragon habitats. But can this dragon-filled spatial puzzle really take flight?
- Tim — Misfit Heroes: Mix and match character cards to create an unusual band of heroes, then build their influence across the kingdom. It’s card crafting, tableau building, and a reminder that heroes don’t have to fit the mold.
What’s your favorite Phil Walker-Harding game? Write in and let us know which game belongs at number one—or which overlooked favorite deserves more attention. Contact Board Gamers Anonymous.
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