Author: Anthony

Anthony cofounded Board Gamers Anonymous in 2013 and has been on (almost) every episode. Today, he lives in Philadelphia with his family and teaches first year writing at Thomas Jefferson University.

Anthony had a chance to sit down with Andrew Parks, designer of Core Worlds, Star Trek Frontiers, Star Trek Attack Wing, and Assault of the Giants. Andrew’s new game Dungeon Alliance, is on Kickstarter this month, so we talk about the game, the development process, and its solo elements. The campaign wraps up next week, so we’re uploading this as an extra bonus episode for this week. Listen as Andrew discusses the development of Dungeon Alliance, the evolution of solo and co-op rules in the game, and what you can expect in the future, as well as some insights on difficulty…

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One Deck Dungeon is one of the hottest games in the solosphere right now, so we wanted to sit down with its creator, Chris Cieslik and ask him about the process of putting the game together, some of the challenges he faced, and what we can expect in the near future for the brand. Listen and learn what went into this quick, yet epic solo experience and when you should prepare for your wallets to be tugged on again for its inevitable followup in our full length interview and discussion with Chris. New to the podcast? Make sure to follow…

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Who doesn’t like a good tile laying game? Since the birth of the Meeple, tile draw and placement have been staples of the hobby, bookending games like Carcassonne, Tigris & Euphrates, and Alhambra, to name just a few award winners in the category. There’s something distinctly satisfying about pulling a tile or drafting it from a tableau and finding a way to wedge it into your personal tableau. So I was excited when I received Castles of Caladale, a new release from designer David Wilkinson and Renegade Games hitting store shelves this spring. The game promised relatively simple, accessible tile…

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Last week we sat down with Ignacy Trzewiczek and discussed First Martians, the big new release coming soon from Portal Games. We managed to keep him around a little longer and asked about some of his other games and how the solo variants and modes for those games were created, what that development process looks like, and what it takes for a game fan to get involved in the process of creating these types of variants. In part two of our interview, we discuss Imperial Settlers, Legacy, Robinson Crusoe a bit further, and some other exciting developments coming up for…

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This week we have a very special episode featuring the designer of one of the hottest anticipated games of the year, Ignacy Trzewiczek. He joins us to discuss his newest game, which will release in the summer, and everything that went into it. Specifically, we ask him about the process of pulling the game together, the solo considerations in the design, and the differences and similarities between it and Robinson Crusoe. If you’ve been wondering about this game, how it will play, how much content comes in the box, and whether it’s worth picking up if you already own Robinson…

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In episode 20 of Table for One (the big 2-0!) we sit down to discuss three small deck card games and how they pull of their solo modes. Jason kicks things off with Valley of the Kings, followed by One Deck Dungeon with Anthony, and finally Villages of Valeria with Jason. Check out what we think about all three of these games, how their solo modes work, what kind of scoring and game mode go into good solo variants and more. If you haven’t yet, check us out on Facebook and Twitter where we post every day, including our Question…

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It’s time for our most anticipated games of 2017! Anthony and Chris sit down to run through the 17 games we think are going to be big in 2017 (and then we discuss whether we think they will in fact be good or not). As the first full show recorded in 2017, we dive into some of the recent events that have been making the rounds in the hobby, along with our acquisition disorders (even more anticipated games!) and the games we’ve been playing lately. Acquisition Disorder Corner Anthony starts things off with a pair of games – the first…

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This week we’re diving into a pair of Cool Mini or Not releases from the last few months – starting with Masmorra: Dungeons of Arcadia, a dice driven dungeon crawl that just hit US shores for Kickstarter backers. It’s one of the few Cool Mini or Not games with a built-in solo variant, so how does it fare? Next up we look at Eric Lang’s most recent CMON release – The Others: 7 Sins – which hit for Kickstarter backers in September and the public at large shortly after. How does the fan-made solo variant for this one stack up?…

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Anthony and Jason dive in to discuss one of the hot new releases of the last month, Aeon’s End. Designed by Kevin Riley, Aeon’s End is published by Action Phase Games and recently launched after a successful Kickstarter campaign. The game has been called Sentinels 2.0, and while it has a lot of similarities, it is very much its own game. So we dive into the intricacies of this deck builder which has been in production for a long time and promises many more releases, updates, and new expansions in the near future. From there, we discuss the similarities with…

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Thank you everyone for joining us last week to discuss #100-51 on the 1 Player Guild People’s Choice Top 100 solo games. This week we’re back in Episode 17 for the rest of the list! In part two of our special two part interview, Anthony and Jason welcome Kevin to Table for One to discuss the top 50 entries in the list, our own favorite solo games, and some of the recent trends in top rated solo games. To see the full list, visit the Geeklist on BoardGameGeek here: https://boardgamegeek.com/geeklist/217988/2016-peoples-choice-top-100-solo-games And of course, make sure to connect with us on Facebook, Twitter (@BGAPodcast), and…

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