Close Menu
Board Gamers AnonymousBoard Gamers Anonymous

    Subscribe to Updates

    Subscribe for updates from BGA, new episodes and more

    What's Hot

    Episode 564 – Rolling a Nat 1 on Corporate Strategy

    January 28, 2026

    Episode 563 – Would You Rather: BGA Edition

    January 22, 2026

    Episode 562 – Our Predictions for 2026

    January 14, 2026
    Facebook Instagram YouTube Spotify Bluesky LinkedIn Discord
    Board Gamers AnonymousBoard Gamers Anonymous Wednesday, February 4
    • About
    • Contact
    • Review Policy
    • Merch
    Facebook Instagram YouTube Spotify Bluesky LinkedIn Discord
    Subscribe
    • BGA Podcast
    • Tabletop Toys
    • Board Game Academics
    • Reviews
    • Top Lists
      • Top 100 Lists
    • Support on Patreon
      • Backers
    Board Gamers AnonymousBoard Gamers Anonymous
    Home ยป Tomb Trader Review
    Reviews

    Tomb Trader Review

    JasonBy JasonJuly 7, 2017No Comments6 Mins Read17 Views
    Facebook LinkedIn Copy Link Email Bluesky
    Follow Us
    Facebook YouTube Spotify Bluesky Discord
    Share
    Facebook LinkedIn Email Copy Link Bluesky

    Tomb Trader is a 3-6 player negotiation game designed by Asher Stuhlman and published by Level 99 Games.


    I can’t say that I get a ton of negotiation games to the table. However, I still believe that any gamer with a decent sized collection, especially if they host regular games nights, should have one or more of them on hand. Negotiation games are versatile, can handle large player counts, and can be very fun with the right crowds. The king of the hill in negotiation games, of course, is currently Cosmic Encounter. However, that one involves a lot of setup, can run fairly long, and has a mind-blowing amount of content at this point.

    Tomb Trader, on the other hand, gives you a small deck of cards and some coins. Also, you can set it up and get a full play in about 15-20 minutes. These are all great things, so let’s see if this small game packs some good negotiating punch.

    How to play Tomb Trader

    In Tome Trader, players act as shady treasure collectors, poised to take advantage of the hard work of some poor archaeologists who risked life and limb for their loot. Each players starts the game with a character card that they keep secret. The character cards indicate which treasures their characters want the most (i.e., what will score bonus points). The Hunter!, for example, naturally wants weapons and medicine to assist in his further adventurers, the Artist! wants all rare artifacts she can carry, etc.

    Yes, I put the exclamation points there on purpose. The game’s art and overall style evokes 1920s pulp action where every! page! held! excitement!

    In each round of the game, players will reveal loot from a loot deck and place them in one of two spots – “inside the tomb” or “outside the tomb” (cool names that, in game terms, really mean ‘left’ and ‘right’). Players then secretly choose where they want to go and reveal simultaneously.

    If you end up in a spot by yourself, awesome! You get half of whatever’s there. Whoever else went to the same spot, though, has one minute to negotiate with their competitors to see who can get what. If the players can’t decide by the end of the minute, no one gets anything. In the negotiation phase, there’s lots of room for players to plead, cajole, lie, bluff, and do all those fine negotiating things we know and love in these games.

    A single game lasts 6 or 7 rounds (depending on player count). With each successive round, more loot comes out of the deck, which raises the stakes on negotiations. At the end of the game, whoever has the most gold – representing by gold chips as well as gold on the loot and character cards – wins!

    The loot deck doesn’t contain a lot of surprises, for the most part. Most of the deck is comprised of various prizes from archaeological digs that are valuable to different characters. Every once in a while, though, a card will pop up that will hinder a player, or grant someone a one-time ability to gently mess with a player’s next turn. There’s no stealing loot, though, so the backstabbery in this game is fairly minimal.

    What I liked about Tomb Trader

    The 15-minute listed playtime drew me in, and I have to say that the box did not lie (unlike most boxes). Furthermore, the 15 minutes are packed with fun! The game does not overstay its welcome and felt engaging throughout. By the time the rounds start to feel repetitive (you are, after all, doing the exact same thing every turn), the game is over.

    The game has a fun theme and art style. I don’t know if I loved that every! single! card! had! an! exclamation! point! I didn’t know that Ancient Brushes! were so exciting. However, after a few rounds, I stopped noticing that.

    In terms of mechanisms, negotiation games don’t have to do too much heavy lifting. The players do most of the work. Mechanisms in negotiation games need to a) establish a clear incentive structure and b) allow players space to effectively lie and misrepresent, if they so choose. I thought this game did both of those things well. The scoring system is very simple and easy to understand. Also, it shines a bright light at what treasures you should go for, which helps limit analysis paralysis.

    Because the characters are secret, you have the freedom to lie and overplay/ underplay how much you want various available treasures during negotiation. I am a terrible liar, so most players sniffed out my character very easily. However, some players were excellent liars and were able to finagle some needed loot at a reduced rate on some turns. I feel it is a total credit to this game that skilled players were able to keep their identity a secret until the very end.

    Some people wonder why the game didn’t contain a sand timer or a coin, two items that the game calls for at various points (especially the former). I wasn’t bothered by that. I generally have those things on me at most times. So I don’t mind not having them in the box if that means I get a cheaper game.

    What I didn’t like about Tomb Trader

    My main criticism of Tomb Trader might not be very fair since the designers clearly sought to make a simple game. However, I did find that the game had room for more mechanical complexity that’s not present here. For example, I would have liked to have been able to steal cards from other players, or swap with them, or sneak into one of the tomb spaces and grab one treasure before negotiating began. I felt like it would have been easy to include advanced options like that as modular, optional pieces.

    Also, if you don’t like negotiation games, Tomb Trader will do nothing for you. Some of the bigger negotiation games, like Cosmic Encounter, include other elements that might appeal to more gamers like player powers, simulated combat, etc. In this game, what you see is what you get.

    Again, those aren’t necessarily criticisms of the game. That’s just stuff to look out for. The game knows what it wants to be, which is a simple filler negotiation game. This game clears that low bar very, very easily.

    Final Verdict

    As someone who, as I said above, does not play a lot of negotiation games, I really enjoyed this one! I think it clearly holds its own alongside classic games in this genre like Dragon’s Gold or Bohnanza, while contributing some unique wrinkles in terms of style and mechanisms.

    Follow on Facebook Follow on Instagram Follow on YouTube Follow on Spotify Follow on Bluesky Follow on LinkedIn Follow on Discord
    Share. Facebook LinkedIn Email Copy Link Bluesky
    Jason

    Related Posts

    Review of Nightshift by Exotic Cancer

    October 13, 2025

    Love, Career, & Magic Review

    February 17, 2025

    Dungeons and Feelings Review

    September 12, 2024
    Leave A Reply Cancel Reply

    Stay In Touch
    • Facebook
    • Instagram
    • YouTube
    • LinkedIn
    • Spotify
    • Bluesky

    Subscribe to Updates

    Join the BGA newsletter for updates, opportunities and more.

    Recent Episodes

    Episode 560 – BGA Awards: Best Games of 2025

    December 31, 202558 Views

    Episode 534 – Let them Fight: Andromeda’s Edge vs. Dwellings of Eldervale

    July 3, 202549 Views

    Episode 561 – Most Anticipated Games of 2026

    January 7, 202644 Views

    Episode 558 – AI in Tabletop Gaming: The Wall-E Paradox

    December 17, 202533 Views
    Top Articles

    Episode 564 – Rolling a Nat 1 on Corporate Strategy

    January 28, 20261 Min Read18 Views

    This week, Anthony and Chris are joined by Will and Megan to talk about a…

    51 Most Anticipated Board Games of 2026

    January 11, 2026

    Best Board Games of 2025 – BGA Awards

    January 4, 2026

    Anthony’s Top 10 Board Games of 2025 (Plus a Few Honorable Mentions)

    January 4, 2026
    About Us
    About Us

    Board Gamers Anonymous is a network of board game lovers who write, record and publish reviews and articles about their favorite games. Featuring a weekly podcast, weekly written reviews, and an active YouTube channel, BGA is the place to be for all board game content. If you have a question about any of our publications or would like to submit an article tip or game for review, you can contact us here.

    Facebook YouTube Spotify Bluesky LinkedIn Discord
    Recent Episodes

    Episode 563 – Would You Rather: BGA Edition

    January 22, 2026

    Episode 562 – Our Predictions for 2026

    January 14, 2026

    Episode 561 – Most Anticipated Games of 2026

    January 7, 2026
    Popular Articles

    Episode 564 – Rolling a Nat 1 on Corporate Strategy

    January 28, 202618 Views

    51 Most Anticipated Board Games of 2026

    January 11, 20261,782 Views

    Best Board Games of 2025 – BGA Awards

    January 4, 2026269 Views
    • BGA Podcast
    • Reviews
    • Kickstarter
    • Featured
    • Review Policy
    • Advertise with Us
    • Top 100 List
    © 2026 Board Gamers Anonymous LLC.

    Type above and press Enter to search. Press Esc to cancel.