Author: Anthony

Anthony lives and plays games in Philadelphia, PA. A lover of complex strategy, two-player war games, and area control, Anthony is always eager to try a new game, even if he's on rule-reading duty.

Every year for the last three years we’ve taken 64 games and pitted them against each other to determine the to dog in a given category. This year is no different as we bring back our annual board Game Bracket – highlighting 64 of the top rated board games of 2016 in a tournament to determine the game that best represents its theme based on four groupings. To kick things off, Anthony and Chris sit down to discuss their recent acquisition disorders, including brand new maps coming to Terraforming Mars and Rising Sun, the hottest game currently on Kickstarter. They…

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This week we’re sitting down with Scott Gaeta, the owner and founder of Renegade Games. Scott has a huge background in the tabletop gaming industry, from his roots as a hobby game store owner more than 20 years ago, through time at Decipher, Upper Deck, Cryptozoic, and now Renegade Games. We sat down with Scott to talk about the state of Renegade Games and how solo games factor into their current and future lineup. From Clank! to Castles of Caladale to an as of yet unannounced solo only game coming out at the end of the year, there are a…

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This week we’re looking at some of the games we’ve been playing lately, as Jason and Anthony dive into Gloomhaven and Clank! Learn about how Gloomhaven plays solo, what the experience of unboxing and sorting this beast is like, and whether it’s worth keeping on your radar until the end of the year when reprints are due out. Next up, learn more about Clank! and its brand new solo app. Does this already very good multiplayer deck building adventure work as well solo and is it worth tracking down when it comes back into print later this spring? Jason will…

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In August of last year, Fantasy Flight announced what seemed like a risky proposition in the modern board gaming climate. A new collectible card game, albeit in the Star Wars universe, and with big chunky dice. Turns out they had nothing to worry about, because this game has been a raging success, so much so that it dragged me back into the dark and murky depths of CCG collecting, and along with it the challenges of deck building and storage of all that stuff. Which is why I was so intrigued when Zen Bins reached out to us with their newest game…

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Anthony had a chance to sit down with Andrew Parks, designer of Core Worlds, Star Trek Frontiers, Star Trek Attack Wing, and Assault of the Giants. Andrew’s new game Dungeon Alliance, is on Kickstarter this month, so we talk about the game, the development process, and its solo elements. The campaign wraps up next week, so we’re uploading this as an extra bonus episode for this week. Listen as Andrew discusses the development of Dungeon Alliance, the evolution of solo and co-op rules in the game, and what you can expect in the future, as well as some insights on difficulty…

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One Deck Dungeon is one of the hottest games in the solosphere right now, so we wanted to sit down with its creator, Chris Cieslik and ask him about the process of putting the game together, some of the challenges he faced, and what we can expect in the near future for the brand. Listen and learn what went into this quick, yet epic solo experience and when you should prepare for your wallets to be tugged on again for its inevitable followup in our full length interview and discussion with Chris. New to the podcast? Make sure to follow…

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Who doesn’t like a good tile laying game? Since the birth of the Meeple, tile draw and placement have been staples of the hobby, bookending games like Carcassonne, Tigris & Euphrates, and Alhambra, to name just a few award winners in the category. There’s something distinctly satisfying about pulling a tile or drafting it from a tableau and finding a way to wedge it into your personal tableau. So I was excited when I received Castles of Caladale, a new release from designer David Wilkinson and Renegade Games hitting store shelves this spring. The game promised relatively simple, accessible tile…

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Last week we sat down with Ignacy Trzewiczek and discussed First Martians, the big new release coming soon from Portal Games. We managed to keep him around a little longer and asked about some of his other games and how the solo variants and modes for those games were created, what that development process looks like, and what it takes for a game fan to get involved in the process of creating these types of variants. In part two of our interview, we discuss Imperial Settlers, Legacy, Robinson Crusoe a bit further, and some other exciting developments coming up for…

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This week we have a very special episode featuring the designer of one of the hottest anticipated games of the year, Ignacy Trzewiczek. He joins us to discuss his newest game, which will release in the summer, and everything that went into it. Specifically, we ask him about the process of pulling the game together, the solo considerations in the design, and the differences and similarities between it and Robinson Crusoe. If you’ve been wondering about this game, how it will play, how much content comes in the box, and whether it’s worth picking up if you already own Robinson…

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In episode 20 of Table for One (the big 2-0!) we sit down to discuss three small deck card games and how they pull of their solo modes. Jason kicks things off with Valley of the Kings, followed by One Deck Dungeon with Anthony, and finally Villages of Valeria with Jason. Check out what we think about all three of these games, how their solo modes work, what kind of scoring and game mode go into good solo variants and more. If you haven’t yet, check us out on Facebook and Twitter where we post every day, including our Question…

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