Episode 506 – Game Design Quantity vs. Quality w/ Geof Gambill

We’re thrilled to have Geof Gambill back on the show, who previously hosted The Long View, to discuss game design quantity vs. quality. Join us for a lengthy discussion about how games have evolved, where they can sometimes go wrong, and what successful decision spaces look like for us in 2024.

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Check out Victory Points: First Article is up from Mel Gomez-Erickson: “Finding Safety in Blood on the Clocktower’s Community of Liars”

Finding Safety in Blood on the Clocktower’s Community of Liars

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  • Acquisition Disorders: Vestige, Storyfold, Dogs of War, Arkham Horror: Love Letter
  • At the Table Reviews: Unconscious Mind, Windmill Valley, Reykholt

If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Bluesky (https://bsky.app/profile/bganonymous.bsky.social) and our website (www.www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga) or using our Amazon affiliate link.

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  • Anthony lives and plays games in Philadelphia, PA. A lover of complex strategy, two-player war games, and area control, Anthony is always eager to try a new game, even if he's on rule-reading duty.


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